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You praise Undying in your review, but give it a comparatively rubbish mark. I ask you, what variation is there in Soldier Of Fortundi Soldier, soldier with a big gun, soldier with an even bigger gun. How about skeletons, demons, ghosts, Neanderthals and culhsts? When compared to something like Soldier Of Fortune, AvPor Project IGI, it's pretty varied. Indeed, not even Halt-Life allowed you to pull vending machines down on aliens' heads.Īnd when you say "insufficient variety of enemies", that made me laugh. Such features are important in RPGs and adventures, not FPSs. This should have shaved off about five per cent When you say "No interaction with environment", do you mean you can't push chairs about open drawers and so on? If so, I think you're judging Undying unfairty. However, looking at the 'Downers' comments in your review of Undying, I find that only one is valid - too many loading times. Looking back over the few FPSs that have come and gone (or come and stayed) over the last few months, I must admit that your scoring system has been pretty much spot-on.
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I've seen it running at 1024x768 on my brother's machine with a GeForce Ultra graphics card, and it's convinced me that it's time to upgrade my machine. No other game has ever given me goose bumps down the back of my neck, until now. I've just been playing it for the last three hours on my lowly PC, and it's without doubt the scariest game I've ever played. I jumped a few times, but with Undying, I nearly had to change my pants.